Steve Coops

Hawking Crew

Top Left: Fournier,Top Right: Doherty, Middle Left: Shimizu ,Middle Right: Mendoza ,Bottom Left: Mahoe , Bottom Right: Alesana



Team Identities:

  • Kalea Mahoe (Mission Specialist – Electrical/Propulsion Engineer)
  • Bevely Mendoza (Mission Commander)
  • Evie Doherty (Pilot)
  • Izuki Shimizu (Mission Specialist – Xenobiology)
  • Loto Alesana (Mission Specialist – Systems Engineer)
  • Percy Fournier (Flight Engineer)

CLEA Classification:

  • Skilled Humans

Special Skills and/or Abilities:

  • Many varies skill across the crew such as engineering, navigation, flight training etc.


  • Outside of their ship they are have only normal “human” capabilities.
  • Inexperience

Rap Sheet/Criminal Traits:

  • N/A


The Hawking Crew is the unofficial name of team that made up ESA Space Mission 226B.

Following the Breach Day event a large space ship was discovered orbiting Earth. The ship appeared to be in a decaying orbit and various space administrations feared what might happen if it entered the Earth’s atmosphere.  Since  CLEA had to provide reports on its operations in order to continue operating internationally, many governments were aware of the existence  of a number of space faring “teams”. The situation called for urgency but none of those assets were available and CLEA had no control to request them either. That meant the crisis was left to civilian space agencies to try and resolve. The general opinion was to assess if the craft was hostile  or if it was “dead” as believed. The latter then left two choices, one being to boost it to higher orbit or  to destroy it altogether.

ESA was the first agency able to put a launch together and assembled a crew suitable for the mission parameters. They also chose to send Izuki Shimizu a renowned xenobiologist in case the ship was alien in origin. For orbital operations, ESA used a Star Child transfer vehicle which normally seated four but could in this case be adapted to take six.

At six in the evening the mission was classed as go status “Hawking” left the launch pad. When the Hawking got out of Earth’s atmosphere and the crew performed its orbital burn they were able to glimpse the unidentified craft for the first time. Of most interest was the fact it looked similar to designs proposed for the future of Earth space exploration, only the technology had not yet been developed.

Another series of burns brought the Hawking to within forty feet of the unknown craft. It was the noticed that the docking port was of ESA design which was strange. At mission control’s request Mendoza asked  Doherty to dock with the larger craft.  Boarding the vessel they discovered it was in darkness and there was no life support. A plaque indicated it was called the Antares and the ship was indeed of Earth design albeit not from our universe. The ship also appeared to have a lot of burn marks indicating that some sort of fire fight had taken place.

When the team located the bridge all the systems it seemed as dead as everywhere else. Mendoza asked Mahoe if she could try and restore power, thinking that if they could not then they would have no choice to destroy the ship as the Hawking would not have enough thrust to raise the orbit of such a large mass.

Mahoe headed down to where she thought the engine section might be and found the electrical systems by following the power conduits. Near the aft of the Antares she located what appeared to be the engineering section of the ship and  found that all the electrical breakers had been tripped. She felt that they had been deliberately shut off because she knew that even in an accident not all breakers would trip.

Resetting each one in turn the entire ship then came alive as the various computer systems awoke. First lights, then life support and then an artificial gravity which took them by surprise as the crew ended up falling to the floor. As more systems became active a small army of drone robots powered up in the alcoves.

At first Mendoza was worried it might be self defence system but the robots ignored them and rapidly started to repair the ship. Once the computer systems on the bridge went live, Mendoza was able to get into the ships log and discovered that on the reality the ship had come from, the Myzx had over run the planet.

The Antares had been created as a warship in a last ditch attempt to fight the invading forces. Having made many allies in their fight against the Myzx, the ship had been given a lot of alien tech, much of it untested. It was to be the first in a series but before it received its crew compliment the ship had been abandoned.

Mendoza assumed that the Antares had somehow got caught up in the breaches of the “Breach Day” event and pulled to our universe. Though far in advance of our own tech, as it was designed by humans she felt that if they could get some sort of engines working and it could be saved the ship would provide years worth of research.

She did not have to wait that long for without warning the computer announced that the jump drive was activating and a moment later the bridge area was surrounded in a bright light and once it cleared they were no longer above Earth. The space jump had also destroyed the Hawking.

Now stranded the team worked together to discover what had happened and how they could get home. The Antares was well stocked so food and water were no problem. In time the crew learned from the logs that the jump drive used a special energy that was limited. The entire system was under the control of an alien system which the crew were unable to decipher. They assumed that the jump drive was perhaps an automated emergency response.

Piecing together the data they worked out that the Myzx had attacked the ship resulting in the drive activation which the crew had attempted to shut down by turning off the power. Why they chose to abandon the ship though was a complete mystery, other than a hypothesis they knew they might be stranded like its current crew.

Though they had no control over the jump drive and the system now appeared to be dead, the crew still had hope for the Antares was equipped with another FTL of a supposed “standard” design but there was a down side. It would take them a long time to make it home. As the crew got used to months on board the Antares they started to learn its many systems which included a faster than light communications system. Finally able to send a message home they learned that they had been thought dead. That record was now set straight but apart from morale support and some technical help, essentially the crew were on their own.

Of the many systems of board they discovered it had some impressive defensive arrays consisting of multiple energy beam cannons. It also had eight hangars. Four of these seemed to be set up for small interceptor like craft, albeit none were on board. A further two housed two small shuttle transport craft and the last two seemed to be for auxiliary usage.  The team theorised that the original crew had used one of these to come aboard before the Myzx arrived and had then left by another means, perhaps the missing fighter aircraft if there were not many on board.

Having transport meant that the team could visit planets on the way home as well as docking at alien space stations. Without the translation technology other humans had “acquired”  bartering for supplies and not getting killed by hostile aliens was something of a problem. The team were predominantly scientists and engineers. They did not have any military training or experience.

Despite their lack of combat skills the ingenuity of the team meant that after only three years after leaving, the Antares finally made its last FTL jump back to Earth. At first they got a heroes welcome.  They were ordered to remain onboard until the various world governments decided who should take charge of the Antares and things started to turn quite nasty.

The crew therefore decided that in the interest of world peace and to better protect the planet from some of the dangers they had seen on their travels that it was best if they kept custody of the Antares, thus creating  a balance of power between world governments. If nobody had it then nobody had an advantage.

Naturally the crew deciding to go rogue did in fact create a unified response. They were told to hand over the Antares or face arrest if they ever set foot on Earth. Potentially losing a valuable asset by forcing the Antares crew to leave, caused CLEA to get involved. Though they rarely entered into political turmoil, CLEA had experience with Vanguard and Galaxy Force. They therefore felt that in the best interest of protecting the planet they could take charge of the ship. As the same governments that wanted the crew arrested were the same ones that allowed CLEA to operate, they listened to the organisation and were forced to accept the compromise out of fear of leaving a hole in planetary defences.

The crew of the Antares accepted CLEA’s compromise also but were concerned that they would be replaced by a rookie crew. CLEA top brass though felt the current team were best placed to handle the ship since they had been onboard for three years. Instead CLEA only wanted to send to agents up to liaise with other “space” assets.

Seeing as the crew had already admitted in reports that they had no combat experience and that the ship had four fighter bays but no fighters, the agency supplied both in the same package by sending aboard Agents Mishra and Dadachanji.

As the Earth was relatively protected by the Eopua it was decided to release the ship for a purely defensive role and allow it to tackle threats to humans that managed to get past the Eopua. This was only made possible when the ship took on a number of aliens who had both experience outside of Earth and/were capable warriors.


The Antares is the space ship used by the “Star Patrol” group. Though it is of Earth design outfitted with alien technology it is not from our reality but believed to have fell through a portal during the “Breach Day” event. Her crew had abandoned her and she appeared in orbit in out reality.

The ship was visited by a civilian space agency after satellites and ground arrays detect a large unknown object in orbit. Once the crew were on board they discovered the ship was dead and in restoring power they restarted an experimental jump drive which transported the ship and crew to a position outside of out galaxy. Using the “standard” FTL drive engines the crew were able to return home but the journey took three years. During that time they were able to learn a good deal about the ship.

The Antares was intended to be the first in its class. At the time of its commissioning the Earth was imminent threat from the Myzx. Other races who had been attacked by them rallied to support humans and together they constructed the ship. The FTL drive, advanced jump drive, pulse cannons and energy shields were of alien design which is why we do not have comparable tech in our reality.

Eight bays are located midships, four either side. Records left on board it appeared the ship was supposed to be fitted with a compliment of four space interceptors, albeit they never arrived before the ship was abandoned. Two shuttles were found on board in similar sized bays although this d

Agents Mishra and Dadachanji



Agent’s Job Speciality:

  • Liaison/Military Support


  • Cyrus Dadachanji
  • Sneha Mishra

CLEA Classification:

  • Agent/Skilled Human

Special Skills and/or Abilities:

  • Can pilot Aurora space fighters
  • Combat trained
  • Protective Armour protects from a wide variety of weapons


  • Same weaknesses as a “normal” human when not wearing armour.
  • Cannot wear armour suits in zero gravity environment


Agents Mishra and Dadachanji are CLEA’s liaisons who work with the Star Patrol team. After returning home with an advanced space craft, the Antares, various world governments argued amongst themselves as to who took charge of the ship. After seeing all the bickering the crew of the ship realised that in the interest of peace no one government should have ownership and decided not to hand over the craft. This resulted in the governments actually unifying for a change, but only to threaten the crew that if they did not hand over the ship they would be arrested if they set foot on the planet.

It was at that moment that the CLEA chiefs decided to get involved. Having already secured help with Galaxy Force and Vanguard in protecting Earth from dangerous aliens, they felt the Antares was too much of a valuable asset to lose. They therefore managed to broker a compromise between the various governments and the crew of the ship whereby CLEA took control of the ship. Since the agency was already recognised in most countries and had no bias they would ensure that the Antares was on hand to protect all the countries and not just individual ones.

The compromise was accepted but the crew were concerned they would be replaced. They felt that having been stranded on the ship for three years after it “jumped” beyond the border of our galaxy then they were better to deal with any threats than a rookie crew. CLEA though had no intention of doing that for the very same reason and were proposing to send two agents aboard to help the crew liaise with other  assets belonging to CLEA and its allies.

Since the original mission which had got the crew on-board the Antares before it jumped had been managed by civilian space agencies and those same groups had worked with the crew up until it arrived at Earth, it meant that unlike a military operation CLEA could get access to the various status reports. From them they learned that none of the crew had any military training and this had led to some tricky alien encounters. The reports also indicated the ship had two fighter bays but no fighters had been found on board.

Using these two items of data, CLEA decided it needed to send up a pair of agents with combat training. The Agency also reached out to the Knight’s Forge to see if they could build a pair of fighter craft suitable for operating in space.

As the Knight’s Forge got to work, CLEA began combing through its record looking for suitable agents for the assignment. Though none had any experience in working in space, several candidates were found that matched most of the other criteria. These then began a specialist training program before being whittled down to two, Agent Mishra and Agent  Dadachanji.

By the time their final training was complete the Knight’s Forge had the prototype fighters (codenamed Aurora) ready for them to try. This involved a few more months of training for the agents but before they could join the crew of the Antares, CLEA reached out to Vanguard and asked if they could give the pair some experience of working in a zero gravity environment. For another month the crew joined that crew on their adventures before being brought back to Earth.

Once here they then had to take the Aurora Fighters outside Earth’s atmosphere and learn to fly them in space. More time was lost but CLEA wanted their agents to have as much experience as they needed. Eventually training came to an end but before joining the Antares, the Knight’s Forge donated a special armoured body suit to each of the agents. The design was similar to that they had given to some costumed adventurers. Though not suitable to use in a zero gravity environment as they lacked any life support equipment, the Knight’s Forge felt the items would be handy to deal with hostile aliens in other situations.

Clean up Crew



Primary Role:

  • Search and Rescue

Mission Types:

  • Rescue
  • Recovery
  • Clean up operations

Team Identities:

  • Eidolon – Althea Ocampo
  • Medic – Hana Ninomiya
  • Carjack – Anita Lankenau
  • Slowmo – Brent Parkinson
  • Bore – Piers Houghton
  • Douse – Shemar Hyatt

CLEA Classification:

  • Alpha Superior

Special Skills and/or Abilities:

  • Alpha ability – Eidolon has the means to project an astral version of herself (or others by touch). In this form she can more through solid mass but not interact with it. Useful for finding victims and keeping them calm.
  • Alpha ability – Medic has the means to lock on to the mind of another person and stabilise  injuries and create healing as well as  provide pain relief.
  • Alpha ability – Carjack can “enlarge” solid objects, useful for shoring up debris or lifting it altogether.
  • Alpha ability – Slowmo can generate an energy field where anything within it operates on a different time frame. This allows the team to work in an unstable environment or even a collapse taking place.
  • Alpha ability – Bore can generate an energy wave from his hands and arms that can cut through rock, metal and most other solid objects. Working with Carjack allows tunnels to be made.
  • Alpha ability – Douse’s body can release a chemical which acts as a flame retardant

Tactical Weakness(s):

  • As they specialise in rescue activities they are not equipped to deal with hostile situations and need support if under fire.
  • Medic’s healing ability draws energy from her own body. Whilst healing a patient her health starts to deteriorate
  • Slowmo’s ability ends up accelerating time back to normal when he drops his powers. As such the whatever time he has slowed “catches” up to normal time.


The Clean Up crew are a special team of Alpha humans that offered their services to CLEA for use in disasters and rescue situations. Though their abilities can be quite powerful, none of the team had any desires to become a hero. In fact their various backgrounds had links to rescue services in their countries of origin.

The six members of the group met on line and ending up discussing the idea that working together they could be extremely useful in emergency situations. Unlike other teams that form and have a powerful backer none of the six had access to vast reserves of cash. However they did realise the CLEA had all the resources in place, including transport and so presented the idea to the South Asian CLEA chief Huojin Sun. He liked the proposal but could not initiate their idea by himself.

The nature of their work meant they had to be fairly autonomous and be able to go to any disaster in any part of the world. Huojin therefore needed the agreement of the other CLEA Chiefs so that a global resource network could be put in place to get them where they needed to go. From these talks came the Emergency Express Protocol, a rapid response system that could get the team easily to any location.

Though technically the Clean Up crew use CLEA resources, they do not fight crime making them one of the more unique units.



Airsault and Battler



Team Identities:

  • Airsault – Kyoko Hirose
  • Battler – Johan Madsen

CLEA Classification:

  • Tech Enhanced

Special Skills and/or Abilities:

  • Powered armour increases strength and protects from many types of weapons.
  • Airsault’s armour is lighter and has lower protection rating but has a “boost” unit in her boots to enable her to jump great distances.
  • Battler’s armour feature kinetic reflection technology. If struck by an enemy part of that energy is reflected back at the attacker. This means the harder you hit him the more blowback you get.


  • To defeat Battler, enemies need to use enough force to overload the kinetic armour.
  • Airsault is more vulnerable in a leap since she can be thrown of course resulting in a heavy or unforeseen impact.

Rap Sheet/Criminal Traits:

  • Mercenary Work
  • Biggest weakness for the pairing is down to the fact, where the reality they came from they were better equipped than their opponents and were used to putting down rebellious people. This has made them somewhat arrogant as in our world their power was supreme. In our world they no longer have the support of an organisation or the state and their new enemies tend to fight back.


CLEA knows very little about this pair of armoured mercenaries other than they are another set of arrivals resulting from the Breach Day event. From the few brief encounters people have had with the pair, CLEA has been able to learn their identities albeit in our reality they mean little.

From the reality they came from the pair worked as their world’s equivalent of White Guardians but in this world CLEA was run by a totalitarian government and basically maintained martial law. Free will was unknown and most people fell foul of the “justice” system.

Since they cannot return to their world it would seem that they have chosen to sell their skills to thge highest bidder.

Panzer and Reflex



Team Identities:

  • Panzer – Kurt Schreiber
  • Reflex – Yunseo Boobon

CLEA Classification:

  • Tech Augmented

Special Skills and/or Abilities:

  • Kurt and Yunseo have military training
  • Yunseo has advanced alien powered armour and swords. The armour protects her from small-medium calibre rounds and is self repairing.
  • Kurt has high more “traditional” earth based body armour of custom design to suit his fighting style.


  • Does not have much support from the hero community due to shady past

Rap Sheet/Criminal Traits:

  • Mercenary work (Kurt)
  • Wanted after escaping  CLEA custody whilst serving his sentence  (Kurt)
  • Assault and criminal damage (Yunseo – whilst under the influence of Qex)


Kurt Schreiber was career military. He was an honourable,by the book soldier and achieved the rank of Major before he lost his entire unit investigating a suspected alien incursion. At the the time he was attached to a European task force, called the Extra Terrestrial Investigation Force or ETIF. This consisted of several units from different countries militaries and were dispatched to investigate possible alien activity and neutralise it if it proved hostile.

His unit was sent out after a radar had picked up possible activity. The military had been aware of alien visitations for many years and in many cases caution was employed as it was viewed best not to start a war with a powerful adversary. However if a unit did encounter hostile activity then they had permission to respond with deadly force.

What the Major and his people found that day was activity from Qex. Her ship was hiding deep in a German forest. She had been forced to relocate her lab after it had come under attack in Australia so when soldiers arrived via helicopter she assumed they would be hostile. Without warning the helicopter gun ships came under fire from Vreen drones and they were brought down very quickly. Before calling in reinforcements and getting them shot down the major decided to take any survivors who were still fit and able and perform a recon mission to find out the level of opposition.

The mission proved to be a mistake for on foot the Vreen drones with advanced weapons made light work of the recon party. The major survived but everyone else was killed, except Yunseo Boobon who the drones took away. Though he hated to leave someone behind, Kurt knew if he did not make it back to the wounded soldier then he would not be able to report what he had seen and that might lead a rescue team into an ambush with the alien forces.

The rescue helicopters came and took Kurt and the wounded. Upon debriefing Kurt told his superiors what he had seen and that they had taken a female soldier hostage. His superiors decided that rather than try and rescue a single soldier they would bomb the entire area.

The air strike proved a success and the alien craft appeared destroyed, but in reality Qex had moved it again. Kurt did not realised this until three years later, when some footage made it to the media of costumed adventurers fighting Vreen drones and in amongst it all was a new weapon, a swordswoman with advanced armour that was fighting for Qex. Kurt was only interested since it involved the same alien that had wiped out his team. However when a “hero” got a lucky shot and knocked the helmet off the swordswoman he had reason to be much more interested for it was Yunseo.

Having never been able to put the past behind him, Kurt had been forced to retire from military service as he was obsessed with going after the Vreen. The doctors said he had PTSD, but he called it guilt. Guilt for getting his men killed and guilt for leaving Yunseo behind. Though he believed her dead, killed in the air strike the news footage had proved otherwise.

He needed to find a way of locating the Vreen and so he took to mercenary work. Being a soldier was the only thing he knew and as he needed cash to travel, being a merc was a natural choice. After numerous missions he  had money but was no closer to finding his alien nemesis. Then he ended up taking part in a high risk job and getting arrested by CLEA.

Imprisoned for his mercenary work he never expected to get out until he was visited by an agent. The man claimed to be from CLEA (but in reality Citadel) said that he had heard of his military past and the encounter with the Vreen and wanted to know everything. Kurt queried whether Qex had been located but the agent would not tell him anything so Kurt remained quiet. In reality Citadel had no idea where the alien was. The deadlock was broken when the “agent” was able to use his contacts to find out the likely whereabouts of the rogue extraterrestrial and stated that “CLEA” had found Qex’s lab. Far from giving the agent information, and highly suspicious as something “smelled off” Kurt decided to make a deal, namely that he would reveal what he knew in return for being given the opportunity to lead a squad of men to investigate.

There followed much negotiation but in the end Kurt was told he could be part of the team but once the mission was over he had to serve a new special military unit. This he accepted.

After being given some of the equipment he requested Kurt was assigned to a team of mercenaries. Though everything went as normal on the final high speed drive to the ships location, Kurt detonated charges to flip all the vehicles. He then fled the area before they recovered.

Kurt found the ship and  as expected he encountered Vreen drones. This time he was better prepared . Whole teams of heroes had failed to make it inside the ship but that was not his goal. He wanted to draw the swords woman out.

Eventually he got his wish and she was both strong and powerful. Against her swords he knew he stood little chance especially as bullets bounced of her armour. Kurt was gambling on the fact that he thought Yunseo had been brainwashed and so at every opportunity he tried speaking to her hoping the reach the real person and not the fascade that Qex had created. For quite some time they fought and eventually he seemed to get through. It was only a brief moment but she seemed to stop, like she was confused. That was all he needed. He closed in fast and  thrust a knockout dart in the area where the helmet met the neck area and the armour was weak. Yunseo fell down.

With so many drones around, Kurt decided it was time to go and threw the unconscious Yunseo over his shoulder and made his escape in the opposite direction to the approaching Spearhead team. By the time they arrived, he was gone.

After quite some time on foot, Kurt found an abandoned shack. Inside it he found rope and tied Yunseo up. As expected when she was awake she was back under Qex’s control but without her armour she presented no threat.

For two days he played mental games with Yunseo, trying to wear the false personality down. A couple of times it came close to tricking him, before finally the real Yunseo had come back. It Kurt had felt guilty about his past mistakes then Yunseo as far worse for she remembered everything she had done in the service of Qex.

Since neither could change the past and both had done things that painted them in a villainous light, the only way to proceed was forwards. As Qex had given her a “weapon” Yunseo felt that she should use that weapon against its creator and any other alien that they came across. Though the man sent from Citadel had intended to recruit Kurt in the first place, ironically though things had not gone to plan he had in fact ended up fulfilling their intentions.

For quite some time they tracked and tried to put a stop to Qex but that proved more frustrating. All this took money so the pair resorted to setting themselves as mercenaries  to pay for their  equipment and information. This was when CLEA had no choice but to consider them criminals.

Star Patrol



Key Assets:


Star Patrol is the collective name of the crew who operate the spaceship “Antares”, a warship originally designed for the planetary defence of Earth, albeit not our Earth but one from another reality, the ship itself having “appeared” following the Breach Day event.

Following its appearance ESA mounted a mission to investigate the mysterious object and the crew of the Hawking, found the ship in a decaying orbit. The crew of the expedition were under orders to either destroy the ship or try and boost it to a stable orbit.

Once on board the team found its systems had been disabled and upon restoring them, the ship reactivated its advanced jump drive and transported them and the ship outside of our galaxy. Unable to reactivate the same drive the crew were able to return to Earth using another FTL drive, but the journey took them three years.

Upon arrival various governments argued between themselves who would take control of such a powerful weapon. The crew of the Hawking though believed that after the things they had witnessed on their journey, the ship should not fall under the control of any one government.

In they end CLEA broke the deadlock. They had experience with galactic matters thanks to the likes of Galaxy Force and Vanguard. Though not wanting to get involved with world politics since the agency was neutral they presented a compromise that suited both the Hawking crew and the world governments.

Since the ship was heavily under staffed, CLEA decided to send up a team of specialist to assist the existing crew.As an agency CLEA employed many people other than ones that were seen in the public eye. These included data and tech analysts, researchers and the agency even had a science wing. All these were needed to deal with an ever expanding variety of threats.

Sufficed to say, when it came to asking for volunteers, the chance to work in space was over subscribed and it took some time to whittle down the numbers. Thinking that that cool heads might be needed those people that had joined the agency from military backgrounds were discarded first. CLEA chiefs feared that such people might feel less inclined to work under the existing civilian crew.

As part of the “package” proposed the lucky applicants fell under the leadership of agents Mishra and Dadachanji, who were all but promoted to field commanders, albeit the Agency did not use such titles. The agency also supplied four new interceptor type craft to replace the one that were missing or had never been supplied to the Antares before it fell into the breach between universes.

The Agents helped co-ordinate defences with other space faring allies they knew of and organise the other CLEA personnel, but there was not very much for the crew to do since the Eopua were protecting the planet from most threats. Though the Eopua had never actually opened any form of dialogue with the people of Earth, CLEA knew about their presence as did most intergalactic visitors that risked travelling to Earth.

Since some races often got past the Eopua defences, CLEA wondered if it might be better to learn more about those threats more proactively as well as learning about other races. The agency figured that if in the grand design of things the Eopua wanted humans to replace them, then it was time for people to learn more especially if there was a threat such as the Myzx out there.

Though there was a human in Galaxy Force and a group of humans belong to Vanguard they had their own agenda and nothing specifically linked to Earth so having a ship working from Earth and exploring on behalf of CLEA seemed a good way of gaining valuable data. CLEA, though had to seek the permission of its main backers the UN. Up until then they had accepted CLEA controlling a ship to defend Earth, but CLEA now wanted to send that “defence” on an exploration mission. This proved to be a sticking point for months but eventually permission was given to create “Star Patrol”, Earth’s first “official” space exploration team.

As the crew of the Hawking had spent three years exploring the galaxy on their return journey, they naturally chose to remain, along with the CLEA personnel. Beverly Mendoza, the original mission commander on the ill fated Hawking mission was officially given the position as ship’s Captain a job she had already been doing albeit it was not recognised. The other Hawking team  members were then given the roles as command staff, due to their experience with the ship and its systems. Though not a military unit, CLEA was aware of the need to a distinct chain of command and was prepared to compromise so whilst the bridge officers were not CLEA everyone else was and fell under the leadership of the two agents.

However whilst the Hawking crew had experience of interacting with aliens and the ships systems, they had generally tried to avoid contact with extra terrestrials and had been rather lucky not to find trouble in their return journey.Though some suggested rethinking the usage of CLEA personnel from military backgrounds, it was deemed too risky. CLEA top brass feared that a misunderstanding with a trigger happy soldier and an alien could result in a threat of galactic proportions. Instead CLEA tackled the problem with a novel approach and chose to “employ” alien specialists, and the best people for that job were actual aliens. The agency therefore sent out requests to its various contacts in the vigilante community for alien allies to join the mission.

They were surprised at the response.

Elijah Fitton contacted his Zellarian friends. Though they had chosen to explore the galaxy in a bid to put a stop to the threat of slavers, they saw a greater potential of working with others and so they signed on despite the fact that humans would be in charge of missions.

The pair of Jamiscst refugees also chose to join the mission. Though they were “free” they always felt “alien” whilst being surrounded by humans. With the possibility of being with other races that were not human they felt they would be less alone.

Tigron and Oceline, the pair of Felanek that had visited Earth and were known to CLEA, Vanguard and Galaxy Force, also signed up. Having been removed from their closed society they could not go back home. They have a deep hatred for Quarrud Xiqrons, one of the races that the Star Patrol mission was going to look into which is what attracted them to joining.

The Luzerran hunters encountered by Vanguard also joined the group after learning that Star Patrol was investigating the Myzx. Still thinking they owe the humans of Vanguard a life debt the pair felt this was the best way to repay it, albeit they act more like loose cannons. Their initial presence with the Jamiscst also caused a lot of friction in the beginning since the former had suffered at the hands of the Luzerran people and they could not trust the later arrivals thinking they would be no different

Pulsar and Quasar were the last “humans” to join the mission before it left Earth. “Modified” and raised by rogue Eopua, after being returned to Earth they had tried their hand at being vigilante heroes but felt they were surplus to requirements and lacked purpose and hopes they could find meaning elsewhere.

During their ongoing mission they would later gain an extra terrestrial doctor in the form of Flervil and rescue a human slave, Dana Knowles who choose to become the Antares Engineer.




Team Identities:

  • Spring – Cian Murdock
  • Summer – Kuntala Chopra
  • Autumn – Glenroy Marley
  • Winter – Freyja Bjarnadotter

CLEA Classification:

  • Avatars

Special Skills and/or Abilities:

  • Spring – Cian as the Avatar of spring can create new growth by shooting his crossbow. Wherever the bolts land he can spread greenery. He can also bring to life a recently deceased human/animal simply by touching them with his hands. His totem is the crossbow
  • Summer – Kuntala as the Avatar of Summer can generate both heat and light. If provoked that light can blind and the heat can burn. Her totem is a necklace
  • Autumn – Glenroy as the Avatar of Autumn can cause living things to wilt and die. By banging his staff on the ground he can withdraw the energy that helps sustain life. He is also capable of summoning winds and gales.
  • Winter – Freyja as the Avatar of Winter has the means to generate ice and snow. She can also control existing weather. Her totem is an old lantern


  • The Avatars have time based powers. e.g. Summer is at her strongest when she is in a place where the season of summer is taking place.
  • The Avatars can neutralise each others power. Spring Opposes Autumn and Summer Opposes Winter. Therefore it is rare for all four ever to meet for they would effectively make themselves powerless.

Rap Sheet/Criminal Traits:

  • N/A


The Season Avatars are amongst the oldest of the Magical Avatars. Like every other Avatar they bond with their host, giving him or her an extended lifespan. As well as sometimes feeding on the lifeforce of the host in order to survive the host’s goals over time align with those of the avatar they are bonded to.

In the case of the seasonal avatars the hosts tend to act rather like a force of nature. Therefore “Spring” will generally start spreading life following the end of winter. Winter will bring frosts to lands that need cold and snow. Summer will bring scorching heat and light and Autumn ends the cycle started by spring and causes living things to die back.

Because each of the Avatar hosts is still human he or she can choose to use the power for other uses. Though less active than other “heroes” the Seasons have chosen to assist mankind in certain aspects. Often they will join forces when they themselves are under threat from powerful magical entities that desire to kill the host in order to steal the power..

Of the four current hosts for the Avatars, Summer is the “youngest” having been active for 50 years. Spring is next at 70 years whilst the Winter host has been active for nearly 120 years and finally the current Autumn host was identified as being 150 years old. Much to his chagrin, Cian Murdock who became the host for Spring is often sometimes referred to as being a leprechaun thanks to his Irish origin and green clothing. He also tend to be the most active for his life giving crossbow can actually turn a vampire human simply because a vampire is “dead” so in making it alive he reverses the curse.

Red Shift



Team Identities:

  • Red Shift 1 – Erin Wardle
  • Red Shift 2 – Miles Wardle
  • Hellfire – Sylvester Norris
  • Sirocco – Elaine Bassett

CLEA Classification:

  • Tech Augmented (Erin and Miles)
  • Human/Alien hybrid (Norris and Bassett)

Special Skills and/or Abilities:

  • Alien Hybrid – Norris and Bassett had alien DNA grafted to their bodies. As well as increased attributes and rapid healing they can breathe methane
  • Tech Augmented – Erin and Miles are equipped with advance armour which is equipped with wrist blasters and a targetting system controlled via the suit helmets


  • The alien tech worn by the Wardles is not easily repaired if damaged
  • Norris and Bassett have major difficulty breathing ordinary air.

Rap Sheet/Criminal Traits:

  • N/A


The very existence of Red Shift as a group is all down to one person, Tony Rogers.

He worked (or still works – no intel) as a scientist for Citadel. After helping merge alien DNA with human DNA in the test subjects Sylvester Norris and Elaine Bassett he began to start doubting the groups ethics. Orginally he came to the group, sold on the ideals that they were trying to provide a means for humans to deal with possible extra terrestrial threats. Over time though he noticed a shift towards developing biological weapons, and reverse engineering technology.

Whilst he was told that such work was vital to give ordinary people a means to deal with alien invaders, he was suspicious as the group seemed to spend a good deal of time in selling the end result of their experiments. To reassure him and others like him that it was for the greater good it was explained to Tony that Citadel had to sell the occasional weapon as it was the only way to pay to continue their vital work. The one thing they could not explain was that if their work was so important why they had to use people in their experiments who had not volunteered.

After his most successful experiment which saw Elaine and Sylvester turned into a pair of super humans, Tony decided that he needed to get out. Before any plans were in place he heard rumours of another scientist that had thought the same and had vanished. It did not take a maths genius for Tony to work out that Citadel could not let anyone go who might talk to the authorities. That meant he had no choice.

However, every day he passed the cells where Elaine and Sylvestor were being held, he felt part of him die each time. He was well aware that they had not volunteered for the procedure and yet in the name of his scientific exploits he had gone ahead with the DNA graft. Though he had certainly made them stronger he had left both with a problem of breathing ordinary air. The original alien was a methane breather and somehow that had altered their lungs.

To add to his misery every time he observed them in their cells he noticed them watch back. Occasionally either one or both of them  would thump on the glass and hurl abuse at him until guards arrived and shocked them with stun sticks. Eventually the abuse he saw got too much for his conscience and he decided to find a way of getting them free. It took six weeks of meticulous planning to stage a fake break out and though he got the pair out of Citadel’s clutches they did not thank him. In truth he did not expect either.

Once free the pair to use their newfound abilities to wage a guerilla war on Citadel but despite their best efforts they did not really do much damage. Tony in the mean time decided to try the same from the inside, making amends for all that he had been a part of.

Several years passed and during this time he helped mess up a number of experiment. He also kept tabs on Sylvester and Elaine. That was easy as Citadel security kept monitoring their whereabouts as a means to limit the damage they could do.

The next time he would be forced to take more drastic action was when he was brought in to supervise an experiment with two teenage siblings. The were runaways on the streets of Atlantica and had fallen for the idea of safe and secure surroundings as well as regular meals in exchange to taking part in some “special” experiments.

Having younger bodies meant they were ideal to try out some alien armoured suit that had been “delivered”. The suits needed to interface directly with the host and since older minds were normally “set”, younger minds were already of use. As the experiments went on though, both Erin and Miles started to suspect they had walked into a monsters lair. Tony knew that there was only one of two outcomes for them if the experiment was a success. One of them was the teens would work as Citadel operatives and the other was that they would be eliminated if their loyalty was in question. One thing he did realise was that a lot of initial setting up reverse engineering had already been done and that he was not working on a new project but continuing an existing one.

The vocal complaints expressed by the pair was enough to convince Tony that Erin and Miles did not have too long a life span left and so once again he found himself plotting a way to get someone out from Citadel. In this case he factored in stealing the suits and getting them to escape in them. After a few secret meetings he explained to the pair the dire situation they were in and told them of his plan.

On the day it came to put the plan in motion Erin and Miles followed everything exactly as they had been told. Despite this security got alerted earlier than expected forcing them to fight their way out. The armour came in very handy for that. Just as they were getting clear of the facility, Tony unexpectedly arrived and set off explosives to buy them more time. They never saw him again and assumed he was either caught in the explosion or by security.

Once clear the pair headed for where Tony had told them to seek out Elaine and Sylvester. At first the adult pair thought it was Citadel out to attack them but the misunderstanding was cleared up fairly quickly before anyone got seriously hurt. Erin and Miles told the other two that Tony had requested they look after them. Whilst annoyed that Tony, a person they still bore a grudge against had dared to get them to babysit a pair of teenagers they knew that by themselves, armour or no armour they would not be a match for Citadel’s might.

Though at first neither of them knew what to make of each other, over time they started to bond and formed a very unusual “family”. Whilst they still make an effort to disrupt Citadel whenever the opportunity arises, they have also expanded their vigilantism to tackle criminals who prey on the weak and helpless.

Street Sisters



Team Identities:

  • Uppercut – Marissa Henson
  • Tress – Kuniko Arai
  • Royal Flush – Nicole Webb

CLEA Classification:

  • Alpha Superior

Special Skills and/or Abilities:

  • Alpha ability – Kuniko has the ability to animal her hair and use it as extra limbs
  • Alpha ability – Nicole can create a highly localised energy blast from her hands which she can use the throw small objects at high speed. Playing card are her favourite choice.
  • Alpha ability – Marissa has a means to amplify kinetic energy. The more force she puts into a punch or a kick the stronger the amplified force. The impact force remains ahead of her actual limbs so she does not get hurt when hitting a solid surface.
  • Cybernetic Spine – Kuniko is equipped with a cybernetic neck and spine to take the load off her actual spine which had started to deteriorate from the stresses of using her Alpha ability


  • Usual limitations associated with Alpha abilities
  • They can only do vigilante work in the spare time
  • Stronger together so vulnerable when alone.
  • EM pulse can disable Kuniko’s spine.

Rap Sheet/Criminal Traits:

  • Petty theft (Kuniko)


Though perhaps not the most refined of vigilante groups the Street Sisters can certainly hold their own, mainly because of their unconventional methods.

The group started off with Nicole Webb who after gaining her Alpha abilities decided that she should use them for the good of others. Despite her skills she regularly ended up finding more trouble than she could handle and soon grew tired of the visits to hospital when she was only trying to do the right thing.

Eventually after growing frustrated, Nicole went online and tried to find others who might work with her as her “side kicks”. This proved equally frustrating for most of the people she chatted with were generally wannabes with no actual skills or talent. She figured if she teamed up with any of those then she would end up getting hurt by her own side rather than the criminals.

After months of trying to wade through the cranks and the weirdos online, he persistence paid off and she found Marissa Henson. Unlike all the other people she had made contact with, Marissa seemed so lacking in confidence and self doubt that she was completely the opposite. This seemed strange to Nicole as Marissa was an amateur boxer, the last person she felt would be nervous.

However Marissa made a confession and that was after her Alpha abilities activated she was unaware of the change and nearly killed her opponent in the ring. Since then she had been so afraid of her gift she had never boxed again and chosen to sever all social ties in case she had “another accident”. The online conversation with Nicole was the first time she had talked to anyone about her “gift”.

Though Marissa was very nervous, Nicole felt that she was someone that she could work with and managed to get her to meet with her in a bar. The pair talked and Nicole sprang her idea of a vigilante team, and then revealed she was the person known to the press as “Royal Flush”. Marissa though wanted none of it so Nicole persuaded her to let her be trained. Again Marissa did not want to become force into being a vigilante but the idea that she could control her gift did appeal to her.

The pair met several times over a few weeks. An abandoned warehouse served as a training facility since it meant Marissa was not worried about hurting anyone by accident. Working together Nicole managed to help Marissa overcome her fears but after all that, she still did not want to become a vigilante. They therefore parted company.

Fate would intervene on Marissa’s part when she saw an old lady being mugged in a back alley one night. The muggers spied Marissa and warned her off. Normally she would have fled without thinking but she reasoned that she had a special gift and could do something about the scum who felt they could pick on someone weaker than themselves and it made her quite angry. For the first time she no longer felt nervous about her gift and decided it was time to step up and be counted. Able to control her Alpha abilities she was able to give the two muggers a beating that they would never forget but she was able to prevent giving them life changing injuries.

After the old woman got her belongings back she thanked Marissa before disappearing into the night. Marissa now experienced a strange feeling of satisfaction. She had done good and knew she had done good. Now she wanted more and so she contacted Nicole.

Together they began nightly patrols around some of the “troublesome” neighbourhoods of New Tokyo. No longer being alone meant that Nicole rarely entered into a situation that was bigger than she could handle, for she had a partner.

In time the pair would end up meeting Kuniko Arai, a streetwise younger woman with a severe amount of overconfidence. Kuniko had an unusual ability in that she could animate her hair and use it like an extra limb. However whereas Nicole and Marissa were using their gifts for good, Kuniko had chosen to impress others and joined a local gang in order to show off.

They faced off and though Kuniko put up a good fight she could not take on two vigilantes at once. Nicole and Marissa though did not want to get Kuniko in trouble with the law so they decided to let her go after trying to make her realise the gang did not want her as a person, only what she could do with her gift.

It took her quite some time before Kuniko learned her lesson in being used by others. As soon as she refused to use her gift to help the gang, they threw her out. Nicole and Marissa came across her whilst on one of their regular patrols. Kuniko was just wandering the streets, alone and looking dejected. Though she had committed petty crime Marissa and Nicole could not help feel a little sorry for the younger woman. It was then that Nicole made a rash decision to invite her into “their” gang seeing as her old gang had thrown her out.

Though turning a partnership into a trio had some expected complications since Kuniko has a bad habit of acting before thinking which creates more trouble than it solves, they actually did manage to work together. The trio though would come into hardship when Kuniko started to experience severe pain. This was attributed to the fact that though her hair could do incredible things, her neck and back were “normal” and the stress on the joins was too much for her body to handle.

Unsure what to do Nicole reached out to the hero community and the Knight’s Forge responded. Having learned of their crime fighting they were only too happy to help. They “fixed” Kuniko by attaching a cybernetic spine to her existing one greatly increasing her neck and back’s load bearing capability. As well as this they supplied them with outfits more suited to vigilante work than the old clothing they were wearing. Lastly they gave Marissa a special wrist band that functioned the same as power dampening collars given to Alpha Superior prisoners. This meant she could return to her boxing without running the risk of her powers kicking in and hurting anyone accidentally. When she wore the band in the ring it was only her alone in charge, not her Alpha abilities.